Category: News

GSA Business Report: Life science app Rad Lab offers in-game, real life incentives

For those raising the next generation of workforce talent at home, it may be a no-brainer that 12-year-olds are more likely to learn about future career opportunities from TikTok, YouTube or Duolingo than LinkedIn.

Yet much of the online conversation surrounding new career developments remains resigned to the adult corporate sphere.

Skillsgapp, a Greenville-based app platform, seeks to broaden that conversation to include the audience making those first steps toward a career.

The startup offers apps for a variety of fields including skilled trades, aerospace and advanced manufacturing, as well as the fast-growing life science industry. SkillsGapp’s newest app, RadLab, gamifies life science careers for middle schoolers. Read More

Workforce gaming apps company Skillsgapp adds Montgomery as People Engagement & Experience Manager

Soft skills and middle-skills gaming app company skillsgapp has hired Jennie Montgomery as its People Engagement & Experience Manager. The new position acts as a liaison to help youth (middle- to high-school aged) explore potential post-secondary career pathways and industries, helps ensure that skillsgapp’s Skillionaire Games meet the needs of youth, especially the underserved, and encourages engagement with the company’s skills development apps. The position also connects with school counselors, parents, teachers, and other youth leaders and mentors, as well as works with local businesses and other organizations to create online and offline incentives that include promo items, events, and experiences that players can win as they achieve new game levels and grow their career awareness and skills. Read More.

The IEDC Economic Development Journal – Winter 2022 – “A Hundred-Year Event” and the Perfect Storm for U.S. Manufacturing: What’s Causing the Escalating Skills Gap and What Tools Can Economic Developers Use to Address It?

The soft skills and middle level skills gap in manufacturing is escalating due to challenges from past decades, plus the more immediate emphasis on reshaping the supply chain through re-shoring and other means. This article explores the causes and provides solutions that economic developers and other stakeholders can use in tandem, coupled with adding use of game-changing virtual training tools. Download the Winter Economic Development Journal Here – pages 34-40 article feature

Southeast Life Sciences: SCBIO gamifies STEM for future biotech professionals

SCBIO and skillsgapp in Greenville, S.C., are developing a free game app, Rad Lab, for middle-school students that helps them build math and science skills and lets them explore careers in STEM. Nephron Pharmaceuticals, the SC Power Team and the S.C. Hospital Association are supporting development of the app, and students are testing it before it launches, says Erin Ford, SCBIO’s executive vice president and chief operating officer. See the full story here on WYFF.

Manufacturing Talk Radio – Episode 635: Accelerating Manufacturing Training Through Gaming

In this episode of Manufacturing Talk Radio, Tina Zwolinski, CEO and Founding Partner of skillsgapp, discusses how manufacturers can get the next workforce generation engaged with manufacturing career and pathway awareness and skills development through mobile gaming designed to meet manufacturer’s workforce needs.

Manufacturing Talk Radio blog image

Manufacturing Outlook February 2022: Three Game-Changing Factors for Expanding The Workforce Pipeline in 2022

After another year of challenges for manufacturers, from new variants to supply shortages issues, skillsgapp founder and CEO Tina Zwolinski shares three opportunities for solving perhaps industry’s most pressing issue: Workforce Development. From increased broadband to mobile gaming, relief is in sight. 

Site Selection Magazine – Fully Enrolled: Esports and Video Game Programs Power Up on Campus

By Adam Bruns The digitizing of the economy is pervasive, whether you’re performing quality control in an automated manufacturing plant; undergoing a medical procedure; operating a container crane at a backed-up West Coast port; launching fabrication of a 3D-printed prototype; or putting the finishing touches on a breakthrough architectural design.

Could using our own digits, senses and synapses in the pervasive playing of video games deliver a competitive advantage to a world hungry for IT skills, systems thinking and interdisciplinary creativity? Video game development and competitive esports programs at colleges and universities around the world are counting on it. Read More.

NBC 4 Los Angeles: BeatNic Boulevard Video Game Feature with San Bernardino County Superintendent Ted Alejandre, October 27, 2021

San Bernardino County Superintendent Ted Alejandre – NBC 4 Los Angeles – BeatNic Boulevard Feature

Video game developer Skillsgapp transforms skills and behavioral development into free-to-play mobile gaming technology designed to engage, educate, and entertain middle and high schoolers.

The Tobacco Prevention Toolkit was developed by Bonnie Halpern-Felsher, PhD, Professor of Pediatrics and Director of the Stanford REACH Lab at the Stanford University School of Medicine. Using free content from the Tobacco Prevention Toolkit, the game was developed to teach students in grades 6-12 basic refusal skills, share important tobacco prevention messaging and encourage activities in their schools and communities that can foster local policy change. This approach would work to address health disparities among vulnerable populations and reduce tobacco and vape use.