Category: News

WorkingNation: An avatar-guided career path

Using mobile gaming to help young students understand existing jobs

According to research, 95% of U.S. teens have access to a smartphone. Tina Zwolinski, co-founder and CEO of skillsgapp, says there is great opportunity to introduce young students – via their phones – to career options.

“Skillsgapp is a workforce pipeline initiative and the tool that we use as part of that initiative is mobile gaming,” explains Zwolinski. “We focus on middle school and high school ages. There’s a real opportunity through career awareness to help them navigate. High schoolers have to make decisions on what they’re going to do after school. Those are really important years of influence.”

In addition to soft skills, Zwolinski says game models – which not all have launched – focus on cybersecurity, aerospace, automotive, skilled trades, advanced manufacturing, agriculture, STEM, and life sciences.

Read More:

SCBIZ Magazine: SC Life Sciences Issue

South Carolina’s bustling life sciences industry is the theme for the July/August issue.

According to SCBIO’s 2022 life sciences impact report, the South Carolina’s life science sector has grown by 62% since the study, conducted in 2021, and generates a total economic output of nearly $26 billion each year.

You can read more about the reason behind that growth inside these pages.

You can also learn about innovative life sciences-related companies and cutting-edge research in this issue, including BrightMa Farms, a pioneer in the hemp industry that is eyeing the international market; SkillsGapp, which aims to connect workforce opportunities with emerging talent; and Vertical Roots, the country’s largest hydroponic container whose technology is changing how communities grow food.

You’ll also hear from James Chappell, CEO of SCBIO, Sam Konduros, CEO of Southeast Life Sciences and Susie Shannon, president and CEO of the SC Council on Competitiveness.

Skillsgapp’s Rad Lab mobile workforce development game is featured on pages 20-23.

https://issuu.com/scbiz/docs/scbiz_june_/22

Enterprise Podcast Network: To Address the Great Resignation, Get in the Game – Skillsgapp and the Gamification of Career Development

Tina Zwolinski, the CEO and Founding Partner of Skillsgapp, along with Cynthia Jenkins the Chief Marketing Officer (CMO) and Co-Founder joins Enterprise Radio. Skillsgapp is a host of game-changing workforce development technology.

Listen to host Eric Dye & guests Tina Zwolinski & Cynthia Jenkins discuss the following:

  1. So is Skillsgapp the result of the mobile app sensation meeting the stagnation of your typical HR department?
  2. Who is the target audience for Skillsgapp? What sectors would be receptive to adopting the Skillsgapp technology (for example, Skillionaire)?
  3. Does the Skillsgapp Team look to foster high-skills and STEM training through gaming?
  4. You both were successful marketers before starting Skillsgapp. What prompted the move and is it tough being ‘Women CEOs in tech in 2022’?
  5. Where do you see Skillsgapp in the future?

Listen to the podcast here.


Tina and Cynthia are the Co-founders of Skillsgapp, the first company to offer customized, location-based gaming apps focused on helping Generation Z gain career and pathway awareness along with the middle and soft skills necessary to participate in the skills-based jobs sector that includes manufacturing and other technical industries.

Bio.News – SCBIO launches ‘Rad Lab’: South Carolina’s Life Sciences Workforce Game-Changing App

The South Carolina Biotechnology Industry Organization (SCBIO) is pleased to announce the launch of its first-in-kind, next-generation life sciences workforce development mobile app, undertaken at an Executive Breakfast held at the Omni Hotel on Wednesday, June 15th.

‘Rad Lab’ is designed for middle- and high schoolers across South Carolina. It is part of a workforce and career development initiative spearheaded by SCBIO and select industry partners that seek to connect over 400,000 middle and high schoolers in the state, including underserved youth, to life-science careers via mobile gaming technology.

Geo-specific job descriptions, salaries, educational pathways, and inroads to life science companies are offered through engaging, career-simulated gameplay based on their whereabouts, proficiencies, and job preferences.

“This is a fish-where-the-fish-are strategy,” said Erin Ford, executive vice president and chief operating officer for SCBIO. “By engaging this next generation of the workforce where they are – on their phones – via their preferred form of entertainment, we now have the ability to scale awareness, while supporting regional industry needs.” Read More.

International Business Times: Gaming Your Way To Well-Paying Jobs

By Duggan Flanakin  // For at least 2,500 years, recreational gaming has been blamed by some for the moral and intellectual decline of societies. The Buddha himself is reported to have said that “some reclusesâ€Ķwhile living on food provided by the faithful, continue addicted to games and recreations; that is to sayâ€Ķgames on boards with eight or with 10 rows of squares.”

However recently, many have come to see great opportunities for turning video gaming into a positive activity, even one that brings real-world benefits. Adam Uzialko writes that while video games are often seen as a parent’s worst nightmare, an avid gamer can turn the “nightmare” into a lucrative career. Uzialko’s focus was limited largely to jobs in the gaming industry, though he did suggest that top gamers often do well in information technology.

Today, half of the four million who quit jobs during the “great resignation” are millennials and Generation Z.

Many of them are looking for jobs with better benefits, higher pay, flexibility, and fulfillment, but all too often in the wrong places. Only three in 10 parents, for example, consider manufacturing as a good career path for their children. Lack of knowledge and misconceptions about the trades can lead parents to steer their kids away from these programs, when vocational training might be a surer path to a stable job. Read More.

Workforce gaming apps company skillsgapp appoints John Zwolinski as Chief Experience Officer


Soft skills and middle-skills gaming app company skillsgapp has hired John Zwolinski as its Chief Experience Officer. The new position is responsible for the development and performance of skillsgapp’s internal teams, sponsorship sales and partnership platform, and game deployment and player engagement programs. Zwolinski comes to skillsgapp from the global niche housing company Valeo Groupe, where he first served as Vice President of Culture, Brand and Experience, then Senior Vice President of Brand & Experience. Valeo Groupe has developed student housing communities in the UK, Ireland, Spain, and Portugal, while focusing on senior housing communities in the US.

During his stint at Valeo Group the company attracted more than $700 million in investments in Europe and the US and in 2020 it was listed number 378 on the Inc 5000 Fastest Growing Companies list. Internally, Zwolinski focused on building a culture and growing teams, setting up a development program for employees to encourage their physical, financial, emotional, professional, and personal health, and sculpting the company’s core values, cultural norms, and frameworks and systems as a part of Valeo’s brand as a “wellbeing company.” Read More.

GSA Business Report: Life science app Rad Lab offers in-game, real life incentives

For those raising the next generation of workforce talent at home, it may be a no-brainer that 12-year-olds are more likely to learn about future career opportunities from TikTok, YouTube or Duolingo than LinkedIn.

Yet much of the online conversation surrounding new career developments remains resigned to the adult corporate sphere.

Skillsgapp, a Greenville-based app platform, seeks to broaden that conversation to include the audience making those first steps toward a career.

The startup offers apps for a variety of fields including skilled trades, aerospace and advanced manufacturing, as well as the fast-growing life science industry. SkillsGapp’s newest app, RadLab, gamifies life science careers for middle schoolers. Read More

Workforce gaming apps company Skillsgapp adds Montgomery as People Engagement & Experience Manager

Soft skills and middle-skills gaming app company skillsgapp has hired Jennie Montgomery as its People Engagement & Experience Manager. The new position acts as a liaison to help youth (middle- to high-school aged) explore potential post-secondary career pathways and industries, helps ensure that skillsgapp’s Skillionaire Games meet the needs of youth, especially the underserved, and encourages engagement with the company’s skills development apps. The position also connects with school counselors, parents, teachers, and other youth leaders and mentors, as well as works with local businesses and other organizations to create online and offline incentives that include promo items, events, and experiences that players can win as they achieve new game levels and grow their career awareness and skills. Read More.

The IEDC Economic Development Journal – Winter 2022 – “A Hundred-Year Event” and the Perfect Storm for U.S. Manufacturing: What’s Causing the Escalating Skills Gap and What Tools Can Economic Developers Use to Address It?

The soft skills and middle level skills gap in manufacturing is escalating due to challenges from past decades, plus the more immediate emphasis on reshaping the supply chain through re-shoring and other means. This article explores the causes and provides solutions that economic developers and other stakeholders can use in tandem, coupled with adding use of game-changing virtual training tools. Download the Winter Economic Development Journal Here – pages 34-40 article feature