In todayâs ever-evolving labor market, there are more jobs available than ever for young adults to pick from depending on the type of career that best suits them. However, this is only possible if we start equipping young adults with the right tools earlier so they can better understand the wide range of careers available to them, and just as importantly, how they can access and prepare for them, especially careers within the in-demand fields of cybersecurity, manufacturing, and the life and health sciences. This will ensure the future workforce has the skills needed to remain competitive globally.
The Benefits of Career Awareness and Pathway Access at an Earlier Age
There are many benefits to starting early when it comes to career and pathway awareness. First, it helps young adults explore their passions as they understand more about the different types of jobs available. This leads to better decisions about which classes to take in high school, where to go to college or trade school, or whether college or trade school is even necessary for the desired career path.
Additionally, it helps young adults develop confidence as they pursue their chosen field, be better prepared to answer questions about their chosen field or navigate job prospects without feeling lost or insecure. Finally, it gives students an advantage when entering the job market because employers know that these candidates have an understanding of whatâs out there and are ready to hit the ground running from day one, minimizing costs associated with both training and attrition. It also leads to more diversity in the workforce since students from all backgrounds can benefit from career and pathway awareness in K-12.
The Role of Technology in Career and Pathway Awareness
One way to foster career and pathway awareness is by leveraging technology as part of the learning process. Technology can provide students with virtual experiences in different industries through videos, interactive games, or simulations that allow them to explore different roles from right where they are. This can help give them valuable insight into potential careers before they even enter college or join the workforce! Additionally, technology can provide teachers with resources, such as lesson plans or online courses designed to introduce students to different fields in engaging ways, while still following curriculum guidelines set out by their school district or state board of education.
A Meaningful ROI
By introducing kids to various career paths earlier, we can create a generation of engaged learners who understand how their skills fit into the larger job market upon graduationâand employers will reap the rewards too. Utilizing technology as part of studentsâ learning process allows us to reach far beyond traditional methods used for teaching about careers; this helps us ensure that all students have equal access, regardless of background or location. As leaders in our organizations, itâs our duty to invest in these future generations now so that we create a well-rounded, sustainable workforce for tomorrow!
On a scale of 1 – 10, with 10 being the best, what score would you give your state, region or industry for your career and pathway awareness efforts with students in K-12?
Workforce has been cited in Site Selection Magazineâs annual survey of corporate consultants as the No. 1 factor in site selection decisions for several years in a row. The 2023 Workforce Guide is a special report providing insight into workforce development partnerships and practices across the U.S.
Members of a South Carolina industry association say a fun online game with prizes could put young people in line for prized STEM careers.
The industry is life sciences, the fastest-growing industry among South Carolinaâs knowledge economy sectors, having grown by more than 42% since 2017. The organization is SCBIO, a statewide life sciences organization representing more than 1,000 organizations statewide employing more than 87,000 professionals across the sectorâs entire range of disciplines. In early November 2022, it partnered with Skillionaire GamesTM â the business-to-consumer side of Greenville-based education technology firm skillsgapp â to announce the recent launch of Rad Lab, a mobile phone game that provides organizers with trackable geographic data and customizable incentives based on a playerâs location, performance and proficiencies as they compete to gain ever-higher levels of skill in various STEM-based life science areas.
A story about using technology to connect youth to life-changing careers.
This podcast interview focuses on product innovation that has the power to help manufacturing and cybersecurity businesses to attract and grow a sustainable workforce pipeline.
During this interview, you will learn four things:
How to find transformative innovation opportunities by zooming out to the global picture
How to create a flywheel for growth when thereâs no real owner of the problem.
How you can solve a global challenge by approaching it locally.
The power that unlocks when purpose and technology blend.
Do you know one reason so many jobs continue to go unfilled? Kids canât âseeâ themselves working in them. They donât know what opportunities exist, as we discuss here, and even when they do, certain careers might feel unachievable, unreachable. When a student can insert a representation of themselves into environments that exemplify industries like cybersecurity or the life sciences, they understand that they can have a place there.
Serita Acker, an internationally recognized creator of academic programs to increase underrepresented students in the STEM fields believes it is imperative that we meet our youth where they are when it comes to career awareness, specifically in minority populations. âWhere do our youth spend most of their time? Snapchat, TikTok, YouTube, video games, anywhere their phone goes. However, do our youth realize that computer scientists develop the software for these platforms and that computer engineers create and design the electronics that they enjoy so much?â The overall lack of STEM role models of color in media and entertainment is in part to blame, according to Acker. âThe last time I watched a movie or TV show about a person of color who was a scientist, engineer, or mathematician was âHidden Figuresâ and that came out in 2016. Students need to see people who look like them portrayed in these fields.â
Enter the Avatar
The Proteus Effect describes a phenomenon in which the behavior of an individual, within virtual worlds, is changed by the characteristics of their avatar. This change is due to the individual’s knowledge about the behaviors typically associated with those characteristics. Like the adjective protean (meaning versatile or mutable), the concept’s name is an allusion to the shape-changing abilities of the Greek god Proteus. The Proteus effect was first introduced by researchers Nick Yee and Jeremy Bailens at Stanford University in June 2007, as an examination of the behavioral effects of changing a user’s embodied avatar.
In another study conducted this year, researchers âconsistently found âĶ high degrees of congruence between the respective characteristics of the avatar, the actual self, and the ideal self.â Similarly, a 2019 study found that âpeople balancing the motives of self-verification and self-enhancement design their avatars to be similar to their real selves.â The fact that digital avatars most often reflect the user is critical knowledge for gamified technology designed to connect kids to careers and pathwaysâprovided with the chance to present themselves how they wish, players take on an active role and self-realize in the game, especially within a safe environment void of biases or judgment.
This agency and expression is especially important for young players in minority groups who are often underrepresented in the workforce. Kids learn by watching and mimicking, so if they never see anyone who looks like them in a particular field, the possibility of that future is not easily imagined. Equipped with a DEI-minded avatar creator like in Cyber Watchdog or Rad Lab, though, students have the ability to visualize themselves in career environments, which puts them one step closer to attaining success and narrowing the skills gap.
When you play video games, do you customize your avatar to look like you, or someone different?
In this episode of The Outspoken Podcast, host Shana Cosgrove talks to Cynthia Jenkins, co-founder and CMO of Skillsgapp, maker of Skillionaire Games. Cynthia describes how her company is developing video games that school districts and industry leaders can use to teach middle and high school students about STEM careers in their local communities. Cynthia describes her training in journalism and advertising as well as her mid-career transitionâtogether with collaborator Tina Zwolinskiâfrom marketing to the world of gaming. Shana and Cynthia talk about the need for soft skills in every field and the increasing recognition that reaching and teaching kids earlier about opportunities in STEM is crucial to filling an anticipated 700,000 new tech jobs with industry and government employers. Cynthia says that, yes, sometimes you actually should go to bed angry, and she tells Shana a surprising story about a chance meeting with The Rolling Stonesâ Ronnie Wood.
By the end of this year, there will be 79.6 million digital gamers in the US, or more than half of our population. Industry growth is accelerating thanks to heavy engagement of younger gamers (ages 13 to 17), 90% of whom classify themselves as gamers, and prefer video games over any other form of digital media, including music, videos and social media.
Game-based learning is expected to be one the fastest-growing gaming markets, driven by the need to improve student education post-COVID. Considered an active learning technique, students are motivated and engaged in game-based learning because itâs unique, and the immediate feedback that learners and educators receive as a result is an important feature that both learners and educators benefit from more quickly than traditional methods.
One of digital gamesâ most cognitively significant features includes simulations that allow students to get a firsthand experience with material. According to research, itâs better for students to come into direct contact with the reality theyâre studying, instead of just reading, talking, and listening about it. We remember up to90%of what we say and do, provided we are actively involved in real activities related to imitating experiences.
Additional benefits of game-based learning include:
Motivation: Students are the main characters in the story and their success is rewarded with medals, extra lives, bonuses, etc, holding their interest in learning.
Opportunities to practice: Students can apply the knowledge they acquire without getting into dangerous situations, ie; flight and navigation simulators
Quicker response times: Researchers at Rochester University reported that games improve troubleshooting skills by posing time-sensitive problems.
Teamwork: The Institute for the Future reports that games boost teamwork in problem solving.
Creativity, focus and visual memory: The University of California has found that games stimulate these aspects by setting goals that require concentration, imagination and remembering details to achieve them.
Strategy and leadership: According to Pittsburgh University, video games put players in command, honing their abilities to resolve disputes, interact with other players and make decisions.
Critical thinking: Monterrey Institute of Technology published an article underlining the underlying ethical, philosophical and social basis of these games, and their ability to make players think and improve their critical thinking.
Bainâs analysis forecasts that global revenue for games could grow by more than 50% over the next five years, suggesting that developers are banking on evidence that gaming will take consumersâ time from other forms of media and be the foundational platform for both other media and non-media experiences.
Additionally, advancements in game engines are making it easier to develop higher-fidelity games, becoming a key development platform for other entertainment experiences, and improvements in 3-D graphics that transfer to applications in other industries such as healthcare, advanced manufacturing and construction.
Considering game-based learning is just in its nascent stages based on most recent, post-pandemic circumstances, this means we can expect not just schools to embrace this medium for learning and training, but industry as well.
Whatâs one of your favorite digital learning games? Weâd love to hear from you.
Letâs do a fun exercise â take a moment to reflect back on yourself as a middle school student. What were the fashion trends at the time? Can you picture what kind of hairstyle you sported? What did you talk about with friends between classes?
While itâs fun, and even comical for us to look back at the past to the time we were in middle school, itâs not always as easy for middle schoolers to look ahead towards the future.
So how do you get middle schoolers to think past lunch and beyond to their future careers? Here are three approaches to engaging middle schoolers in career education.
1) Connect the âevery dayâ to a payday
While thereâs still a lot of time before a middle schooler exchanges a backpack for a briefcase, there are many opportunities to connect what they like right now to what they can do with it in a future career.
For example, if a student enjoys playing video games â discuss how they can one day have a career someday coding the next Minecraft, or, just as globally relevant, decoding the next cyber attack. If a student loves make-up, connect the dots to the chemistry behind it. Encouraging career discussions early on will help them form their own connections to the resources and pathways to their passions later. Even if they change a million times.
2) Meet them where they are â on their phones
Itâs no secret that technology has drastically altered the world we live in. While the older generation is still navigating the ever-changing trends of modern technology, young people have fully embraced them. In fact, statistics show that roughly 95% of 13-18-year-olds have access to a smartphone.
This makes the smartphone a no-brainer platform to engage them in career tips and tactics right where they areâ on their phones.
There are many incredible digital resources available to enhance career education. Our mission at skillsgapp is to connect youth to life-changing careers through game-changing play. Career One Stop is a one-stop hub of career resources from videos, programs and apprenticeships for individuals to explore. Aeseducation provides career curriculum and digital projects for educators to use in their classrooms. As we look to fill our talent pipelines, no industry, state or educational institution should discount the power of technology as a meaningful and scalable tool to connect kids to the careers that connect with them.
3) Connect industry and schoolsâĶ.earlier.
Networking is essential in making connections for a future job, but why limit it to post-secondary? Bridging the gap between what students are learning in school and what others do as careers in the real world is important at any age. As educators, inviting local business professionals to visit your classroom to teach students about their industry can leave a lasting impression, even if itâs to cross off something a student doesn’t like to do, which is just as important. Incorporating interdisciplinary projects that interact with real companies and simulating real job assignments is another big win. When industry and educators collaborate, the former gets a potentially more qualified applicant later, and kids get a sense of real-world application immediately.
Meet them in the middle
As we reflect back to our own âteacher/doctor/lawyerâ middle school career education, we can all agree that unearthing the plethora of future job possibilities available at a younger age will help students navigate the life they want to build, not the ones we want them to build.Â
The former president of Beltone Hearing Aids used to say that kids arenât born with the idea that wearing hearing aids is embarrassing or a sign of weakness; theyâre taught it by societyâus. This stigma keeps millions from utilizing state-of-the-art technology that would help connect them to the very society whose (mis)perceptions disconnect them.
Such is the power of stigma, and itâs the major offender in another societal injustice poised to cost us $1 trillion by 2030: the advanced manufacturing skills gap.
Students aren’t hearing the truth
When misguided assumptions are allowed to persist and worsen, people suffer as a result, because a certain audience never hears what they need to hear. In the case of skilled careers, decades-long stigmas against the manufacturing industry and ânontraditionalâ schooling practically ensure that students are gated from meaningful careers.
A survey we recently conducted amongst high school students illustrates what outdated perceptions still dominate young opinions of the industry: when asked what words they associate with manufacturing, they responded with phrases like âmachines,â âdirty,â âblue-collar,â âhard work,â and âfactories.â While these connotations might have held true in the early 1900s, the high-tech manufacturing industry has since progressed far past such a picture. As we explain in this article, the modern reality is thatââcontrary to the âĶ âdirty handsâ stigmaââtechnology drives the scene and employee livelihood comes first in todayâs manufacturing.
Itâs hard to fill a position that the workforce pipeline doesnât know exists. This is because the stigma of âskilledâ careers has consequently enforced a four-year college degree as the norm, and itâs limited the career choices suggested by high school guidance counselors. One student explains how theyâre only presented with âa narrow range of career opportunitiesâ in school, so âmany students donât know about other options.â Reinforcing this sentiment with statistics, the Leading2Lean Manufacturing Index shares that a staggering 75% of Americans surveyed in 2019 said they ânever had a counselor, teacher, and mentor suggest âĶ trade or vocational school as a means to a viable career.â The bottom line is this: students are being kept from successful, fulfilling careers because of outdated images, ignorant bias, and a lack of support.
Employers are resetting degree requirements in a wide range of roles, dropping the requirement for a bachelorâs degree in many middle-skill and even some higher-skill roles. âĶ Based on these trends, we project that an additional 1.4 million jobs could open to workers without college degrees over the next five years.
This shift in focus has the potential to better individuals and businesses alike, as a bachelorâs degree is not the best path for everyoneânor does it guarantee certain skills. Most students in the US would still tell you that a four-year degree is critical to their success even if theyâll be thousands of dollars in debt by the end of their schooling, but itâs just not true, and more and more Americans are realizing this.
The nationâs largest employerâthe federal governmentâhas also made a stand to help erase persistent stigmas: the Executive Order on Modernizing and Reforming the Assessment and Hiring of Federal Job Candidates from June 26th 2020 supports the sentiment of âskills firstâ for the hiring of government positions in which a degree is not legally mandated. This order has directed the federal government to âreplace outdated degree-based hiring with skills-based hiring,â as noted in the administration achievements archive here.
âDegree-based hiring is especially likely to exclude qualified candidates for jobs related to emerging technologies and those with weak connections between educational attainment and the skills or competencies required to perform them. Moreover, unnecessary obstacles to opportunity disproportionately burden low-income Americans and decrease economic mobility.â
Policies and practices like this order will narrow (and have already narrowed) the skills gap in industries like advanced manufacturing.
Itâs an important precedent for the government to set. The U.S. Department of Labor website promises that the federal government will âmodel effective employment policies and practices that advance America’s ideal of equal opportunity for all,â so if they are recruiting with a skills-first mindset alongside other leadersâlike Tesla, Accenture, and IBMâmore and more companies are sure to follow suit upon seeing the rise in qualified candidates. Essentially, when an employer is forced to consider what skills are truly necessary for a certain position rather than relying on a blanket degree requirement, their specified posting is sure to attract candidates who excel in the requested skillset, becauseâletâs face itâa college degree is not inherent proof of qualification.
Chauncy Lennon, the vice president for the future of learning and work at the Lumina Foundation, gives his thoughts in an EdSurge article examining industry reactions to the executive order. âLook,â he says, âa BA is a good thing to get, but we shouldnât design a labor market that says itâs BA or bust. The labor market should allow different pathways. âĶ Whatâs good about this kind of executive order, itâs helping to get rid of that distortion.â
Parents, teachers, industry leaders, the days of being tone deaf to the increasingly quantifiable pros of pursuing a skilled-based career isnât sustainable for a lot of reasons. 1 trillion of them.
Are your companyâs hiring practices shifting from degrees to skills? Weâre all ears.
If states, regions, and industry all want the same thingâa qualified workforce pipelineâthen how can they get it? In other words, whatâs it gonna take?
One way is by transforming skills development, career awareness, and job opportunities into mobile gaming technology. Thatâs just what Tina Zwolinski, CEO and founder of skillsgapp is doing.
âWe are revolutionizing how the next generation engages in, and views, skills-based careers at an earlier age,â she says. To accomplish all this, she works with state and regional economic development agencies, K-12 and post-secondary education, and industry (Automotive Manufacturing, Aerospace Manufacturing , Cybersecurity & IT, Life Sciences & Healthcare).
âWith 10,000 Baby Boomers reaching retirement age every day, attracting both middle and high schoolers today is paramount in securing our workforce and economy of tomorrow,â says Zwolinski.
âBy meeting Gen Z wherever they are â on their phones â through fun, mobile skills training customized to go and grow with them, we are building a more qualified workforce for years to come.â
Here, Zwolinski sat down for a long-form discussion with EdTech Digest to talk about the bigger picture and how, despite the gap, everything fits together.Read More.
Using mobile gaming to help young students understand existing jobs
According to research, 95% of U.S. teens have access to a smartphone. Tina Zwolinski, co-founder and CEO of skillsgapp, says there is great opportunity to introduce young students â via their phones â to career options.
âSkillsgapp is a workforce pipeline initiative and the tool that we use as part of that initiative is mobile gaming,â explains Zwolinski. âWe focus on middle school and high school ages. Thereâs a real opportunity through career awareness to help them navigate. High schoolers have to make decisions on what theyâre going to do after school. Those are really important years of influence.â
In addition to soft skills, Zwolinski says game models â which not all have launched â focus on cybersecurity, aerospace, automotive, skilled trades, advanced manufacturing, agriculture, STEM, and life sciences.