Site Selection Magazine: 2023 Workforce Guide – featuring skillsgapp’s Skillionaire Games, Rad Lab, and South Carolina

Workforce has been cited in Site Selection Magazine’s annual survey of corporate consultants as the No. 1 factor in site selection decisions for several years in a row. The 2023 Workforce Guide is a special report providing insight into workforce development partnerships and practices across the U.S.

Skillsgapp and South Carolina’s Life Sciences Industry Feature: A Workforce Gaming Initiative, Rad Lab, is having a positive impact on the future workforce: Wanna Be A Skillionaire?

Members of a South Carolina industry association say a fun online game with prizes could put young people in line for prized STEM careers.

The industry is life sciences, the fastest-growing industry among South Carolina’s knowledge economy sectors, having grown by more than 42% since 2017. The organization is SCBIO, a statewide life sciences organization representing more than 1,000 organizations statewide employing more than 87,000 professionals across the sector’s entire range of disciplines. In early November 2022, it partnered with Skillionaire GamesTM â€” the business-to-consumer side of Greenville-based education technology firm skillsgapp — to announce the recent launch of Rad Lab, a mobile phone game that provides organizers with trackable geographic data and customizable incentives based on a player’s location, performance and proficiencies as they compete to gain ever-higher levels of skill in various STEM-based life science areas.

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EdTech Digest: Behind A Workforce Game Changer for Gen Z

If states, regions, and industry all want the same thing—a qualified workforce pipeline—then how can they get it? In other words, what’s it gonna take?

One way is by transforming skills development, career awareness, and job opportunities into mobile gaming technology. That’s just what Tina Zwolinski, CEO and founder of skillsgapp is doing.

“We are revolutionizing how the next generation engages in, and views, skills-based careers at an earlier age,” she says. To accomplish all this, she works with state and regional economic development agencies, K-12 and post-secondary education, and industry (Automotive Manufacturing, Aerospace Manufacturing , Cybersecurity & IT, Life Sciences & Healthcare).

“With 10,000 Baby Boomers reaching retirement age every day, attracting both middle and high schoolers today is paramount in securing our workforce and economy of tomorrow,” says Zwolinski.

“By meeting Gen Z wherever they are – on their phones – through fun, mobile skills training customized to go and grow with them, we are building a more qualified workforce for years to come.”

Here, Zwolinski sat down for a long-form discussion with EdTech Digest to talk about the bigger picture and how, despite the gap, everything fits together.  Read More.

WorkingNation: An avatar-guided career path

Using mobile gaming to help young students understand existing jobs

According to research, 95% of U.S. teens have access to a smartphone. Tina Zwolinski, co-founder and CEO of skillsgapp, says there is great opportunity to introduce young students – via their phones – to career options.

“Skillsgapp is a workforce pipeline initiative and the tool that we use as part of that initiative is mobile gaming,” explains Zwolinski. “We focus on middle school and high school ages. There’s a real opportunity through career awareness to help them navigate. High schoolers have to make decisions on what they’re going to do after school. Those are really important years of influence.”

In addition to soft skills, Zwolinski says game models – which not all have launched – focus on cybersecurity, aerospace, automotive, skilled trades, advanced manufacturing, agriculture, STEM, and life sciences.

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