Tina Zwolinski, the CEO and Founding Partner of Skillsgapp, along with Cynthia Jenkins the Chief Marketing Officer (CMO) and Co-Founder joins Enterprise Radio. Skillsgapp is a host of game-changing workforce development technology.
Listen to host Eric Dye & guests Tina Zwolinski & Cynthia Jenkins discuss the following:
So is Skillsgapp the result of the mobile app sensation meeting the stagnation of your typical HR department?
Who is the target audience for Skillsgapp? What sectors would be receptive to adopting the Skillsgapp technology (for example, Skillionaire)?
Does the Skillsgapp Team look to foster high-skills and STEM training through gaming?
You both were successful marketers before starting Skillsgapp. What prompted the move and is it tough being ‘Women CEOs in tech in 2022’?
Tina and Cynthia are the Co-founders of Skillsgapp, the first company to offer customized, location-based gaming apps focused on helping Generation Z gain career and pathway awareness along with the middle and soft skills necessary to participate in the skills-based jobs sector that includes manufacturing and other technical industries.
When it comes to recruiting and retaining talent for skills-based careers, we don’t have a people problem, we have a skilled people problem. From aerospace and automotive to life sciences and cybersecurity/IT, this isn’t a new issue, even post-pandemic. In fact, US manufacturing activity surged to a 37-year high in March, with more than half a million jobs to fill.
This skills gap makes the ability for states to compete in industry recruitment fierce because on the top of every prospect’s list before they make their selection is: CAN YOU MEET MY WORKFORCE NEEDS.
Companies want to know:
1.How did your state support workforce readiness for companies before them?
2. What skill sets are available in your state?
3. How are you addressing workforce development in K-12 to keep their pipeline going?
4. How are your business and education communities working together?
For most states, the answer to most of the above is, ‘not enough’. According to a study just published by Deloitte and The Manufacturing Institute, there will still be 2.1 million unfilled manufacturing jobs by 2030, costing our economy up to $1 trillion.
Innovate for tomorrow’s workforce, today.
A move for a company is risky if the workforce can’t scale quickly or be sustainable for the long haul. Today’s workforce also commands diversity, which means rural reach also has to be cracked finally. So as those at the helm of economic and workforce development efforts are tasked with more questions on how to attract and retain workforce-ready talent today and for years to come, they need to look for those answers from the 67.17 million talent pool they’re trying to recruit: Gen Z.
According to a study published in Forbes, 33% of kids who play video games say it inspired future careers, including science. Carnegie Mellon goes on to report that interactive activities are 6x more likely to help students learn. This means there’s a real opportunity here to collide career awareness and preparedness with gaming. And while educational gaming isn’t a new concept, games kids want to play with real word incentives for a better future, is.
It’s a numbers game.
Today, 95% of 13-17-year-olds have access to a cell phone, even in rural areas. Ninety percent classify themselves as gamers, and 63% are concerned about jobs and unemployment. On top of all that, a majority feel their education should not be limited to the classroom, and that business should be stepping up to offer new forms of learning.
By transforming skills development, career awareness, and job opportunities into mobile gaming technology, states, industry, and education can revolutionize how the next generation engages in – and views – skills-based careers at an earlier age.
A community has to have a skilled workforce to sustain a thriving community where people can live, work, and play. And according to a recent Site Selectors Guild’s conference, those states who lead the way, win.